CROSSOVER Project: Bridging Communities for Policy-Making 2.0

aims to raise awareness of policy makers about the concrete opportunities offered by governance & policy modelling tools as well as clarify demand driven research needs and policy recommendations.
eGovPoliNet: Building a global multidisciplinary digital governance and policy modelling research and practice community

The international community of researchers and practitioners will share and advance research and insights from practical cases   around the world.
Current FP7 Research Projects in Objective 7.3, ICT for Governance and Policy Modelling (Started in 2010) CROSSROAD Project – A Participative Roadmap for ICT Research in Electronic Governance and Policy Modeling
CROSSROAD Project: A Participative Roadmap for ICT Research in Electronic Governance and Policy Modelling

aims to build a roadmap for ICT research in the field of governance and policy modelling, which will be supported by the contribution of the results deriving from other FP7 projects in the area of eGovernment and Policy Making.
COCKPIT Project – Citizens Collaboration & Co-Creation in Public Service Delivery

aims to define a new Governance model which actively engages and empowers citizens in Public Service delivery decision making process. Cockpit will combine the research areas of citizens’ opinion mining in the context of Web 2.0, enhance Service Science Management Engineering in the context of the public sector and encourage deliberative engagement of citizens for forming informed judgements on public services delivery.
OCOPOMO Project – Open Collaboration for Policy Modelling

aims at defining and demonstrating a new approach to policy formation that resolves crucial issues involved with prevailing approaches. The issues and means of resolving them have been identified over recent years by scholars and practitioners.

aims at bringing together two well established domains, the mash?up architectural approach of web 2.0 for creating web applications (gadgets) and societal modelling and simulation methodologies, in analyzing complex system behaviour. The objective is to design, develop and deploy a prototype toolset that will allow policy makers to create web applications that will be deployed in the environment of underlying knowledge in Web 2.0 media.
Policy Impact Project

aims to further the state-of-the-art of computational models of argumentation about policy issues; contribute to computational linguistics by developing methods for mining arguments in natural language texts; discover ways to increase the inclusiveness and quality of public participation in consultation processes, in ways which cut across language barriers; and, finally, discover or invent user-interfaces and visualizations for computational models of policy argumentation which make these models accessible and usable to a broad public.
+SPACES Project – Positive Simulation in Virtual Spaces

aims to simulate policy making in virtual spaces. It proposes to make use of existing virtual worlds (VWs) as the societal sandbox for modelling real world behaviour and plans to develop the required tools and methods for exploiting VWs to that end.
UBIPOL Project

aims to develop a ubiquitous platform that allows citizens be involved in policy making processes (PMPs) regardless their current locations and time. It is suggested that the more citizens find connections between their as-usual life activities and relevant policies, the more they become pro-active or motivated to be involved in the PMPs.
WEGOV Project – Where eGovernment meets the eSociety

aims to develop a toolset that allows full advantage to be taken of a wide range of existing and well established social networking sites (Facebook, Twitter, Bebo, WordPress etc.) to engage citizens in two-way dialogs as part of governance and policymaking processes.
FUPOL Project

aims at a completely new approach to traditional politics. Major innovations like multichannel social computing and crowd sourcing will change the way politicians communicate with citizens and enterprises and take decisions. The system will be able to automatically collect, analyze and interpret opinions expressed on a large scale from the Internet. This will enable governments to gain a better understanding of the needs of citizens. Likewise the software will have the capabilities to simulate the effects of policies and laws and to assist governments in the whole policy design process.